Salt and Sanctuary Review
Salt and Sanctuary came out on the 17th of May 2016 as an action RPG designed by Ska Studios in the Metroidvania style. You get to explore a really dark 2D setting filled with dungeons, abandoned cities and roaming monsters that will make you enjoy each moment of silence you get.
The fast pace of the gameplay combined with a deeply customizable set of characters make Salt and Sanctuary really great and the developers managed to take you through all the emotions of accomplishment, anger or sheer terror.
Many described Salt and Sanctuary as Dark Souls in 2D and it’s no wonder if you look at how many things were borrowed from that franchise. You rest, level up or summon NPCs in places called sanctuaries and when you do that all the monsters respawn (except for bosses). Instead of covenants, here you have creeds and you choose one of the three when you start the game although you might encounter new ones along the way. Instead of gathering souls you gather salts here and if you die you lose them so you must travel back to the place of your death to gather them back.
The skill tree is reminiscent of Path of Exile, so you have a lot of choices to customize your character as you see fit. The initial classes are knight, mage, paladin, thief, cleric, hunter, pauper and chef, the last two being what you should choose if you really want a challenge.
You can attack, block, dodge and cast spells, each of these using your stamina and when it comes to the combat it is quite fast paced. When it comes to bosses the fights get really frustrating since one single missed dodge can mean your death.
The lore of the game is quite mysterious and you only get to guess the qualities of the weapons you discover or the stories behind them. The names of the bosses get the imagination roaming with titles such as the Third Lamb or the Sodden Knight and the vagueness allows us to put whatever we can think of in the gaps. This is much better than having some boring overused story and it will make us want to find out anything we can about the world we explore.
The music is great but as you progress along with the game you might get tired of hearing the same tunes over and over so a bit more diversity in this regard would have been welcomed. From a graphical standpoint the game is really nice and the grim art is really fitting.
The combat is fun, the content is really huge and there is a large variety of customization options at your disposal so there aren’t too many bad things to say about Salt and Sanctuary. In our opinion we rate the game as 8 out of 10. Currently it is available for the PC, PlayStation 4 and will probably be released for PlayStation Vita as well sometime in the future.