Paradox Interactive, the creators of Crusader Kings and Europa Universalis now look to the future with Stellaris, a sci-fi 4x strategy game where space exploration is the most important element.
The story takes place 200 years in the future and there will be a few alien races you encounter along the way such as the Reptilian, Molluscoid, Mammalian, Fungoid, Avian and Arthropoid. The game director Henrik Fahreus said that they want to create a universe where each step should be into some undiscovered regions: “the galaxy should always be unknown and surprising”, so there aren’t any major races or fixed technology tree as was the case with previous 4x games.
You need to scout to discover new races and technology and for the first time Paradox implemented symmetrical starts for the factions. This means that each of them is faced with the same problems and every AI will compete with you for domination. The game supports multiplayer features as well even across the platforms for up to 32 players on which it is available which are Windows, MAC OS X, SteamOS and Linux.
Diplomacy takes a large part of the game as well aside from competition and conquest. Each race will have its own approach to engineering and its own traits, so there is a lot to be gained through collaboration. The developers released a series of diaries in which they explain more in-depth how each part of the game works, but so far they didn’t expand on diplomacy.
There are similarities to their historic strategy games in the sense that it follows the same pausable real-time model and it runs on the Clausewitz engine, but the space setting makes everything quite different at the same time. You can start with one of the many alien races that were predefined or simply create your own, and the AI will always do this to ensure a unique play experience each time.
Science is a lot more important in Stellaris when compared to other Paradox games and each scientist has a certain personality that will determine the outcome of events. With the planetary governors it is the same so you will have the feeling that there is a human being taking decisions instead of someone who just always does the same thing.
The fights play out in real-time and they go on in the same manner as other Paradox games where your role is to ensure the best weapons and shields for the troops after which you just hope for the best. You don’t always have to fight and can even end up creating a Federation which will enhance the power of each member since the technology is shared.
Even if you become ruler of an enormous federation the game won’t be easily won since giant catastrophes can always happen and they either start randomly or when a research triggers them, so the threat of a crisis should make Stellaris a pleasure that will always keep you on your toes.
The release date for Stellaris is the 9th of May 2016 and it will come out in English, Brazilian-Portuguese, French, German, Polish, Russian and Spanish.
We also have the system requirements which are Intel Pentium IV 2.4 GHZ or AMD 3500+ CPU, 2 GB RAM, NVIDIA GeForce 8800 or ATI Radeon X1900 GPU and 4 GB HDD space.
Although there isn’t any chance to play the game before the release date you can really get an idea of what to expect due to the long streaming sessions over Twitch that Paradox released and you can see them here below!
Watch live video from ParadoxInteractive on www.twitch.tv